Contributing

Is Shulk good in Smash?

Is Shulk good in Smash?

Super Smash Bros Ultimate Shulk is from the Xenoblade Series and ranks as a D Tier Pick (Below Average). This How To Play Shulk Guide details the Best Spirits to use and highest Stats. This character is in the Medium Weight Class and has a Average Run Speed, Average Air Speed, Average Dash Speed.

What does smash do on Shulk?

Shulk’s down throw also becomes the strongest down throw in Smash 4, while in Ultimate, his forward throw and back throw become one of the strongest. Smash also allows Shulk to mess up certain throw combos at lower percents (e.g. Sheik and Diddy Kong) by launching him slightly further than normal.

Why is Shulk bad?

Although it is excellent, Shulk’s range nevertheless has its flaws: his heavy reliance on aerials makes him prone to out of shield attacks, his smash attacks are completely unsafe on shield without Buster, and most of the Monado’s sweetspots are located close to him.

What makes Shulk so good in Super Smash Bros?

Shulk’s greatest asset is his disjointed range: thanks to the Monado, Shulk possesses some of the longest overall disjoints in the game. Shulk’s excellent range allows him to punish careless moves by retaliating at a distance, or create space by challenging his opponent with his disjointed attacks.

What kind of mobility does Shulk have in Smash?

Shulk is a middleweight, with his walking speed, dashing speed, falling speed, and gravity being average, his air speed being above-average, and his air acceleration being below-average. As such, Shulk overall has average mobility, without any obvious advantages or disadvantages.

What are the advantages and disadvantages of Shulk?

As such, Shulk overall has average mobility, without any obvious advantages or disadvantages. Shulk’s greatest asset is his disjointed range: thanks to the Monado, Shulk possesses some of the longest overall disjoints in the game.

How does air slash affect distance in Smash?

The distance and knockback of Air Slash can additionally be affected by the Jump and Smash Arts respectively, allowing the move to gain even more vertical distance, or be used as a combo finisher in the air or a KO option out-of-shield.