Q&A

Which is faster memcpy or Memmove?

Which is faster memcpy or Memmove?

When running memcpy twice, then the second run is faster than the first one. When “touching” the destination buffer of memcpy ( memset(b2, 0, BUFFERSIZE…) ) then the first run of memcpy is also faster. memcpy is still a little bit slower than memmove.

What is the difference between Memmove and memcpy?

memcpy() function is is used to copy a specified number of bytes from one memory to another. memmove() function is used to copy a specified number of bytes from one memory to another or to overlap on same memory.

Why is memcpy faster?

Because memcpy uses word pointers instead of byte pointers, also the memcpy implementations are often written with SIMD instructions which makes it possible to shuffle 128 bits at a time. SIMD instructions are assembly instructions that can perform the same operation on each element in a vector up to 16 bytes long.

Is memcpy optimized?

Cross-compiler vendors generally include a precompiled set of standard class libraries, including a basic implementation of memcpy() . Unfortunately, since this same code must run on hardware with a variety of processors and memory architectures, it can’t be optimized for any specific architecture.

Can memcpy sleep?

memcpy() itself won’t sleep, but you might get an interrupt in the middle of the execution of memcpy() and that might leave the CPU responding to the interrupt and scheduling another process instead of yours — which is tantamount to sleeping.

Does Memmove free memory?

memmove doesn’t zero the original memory block though. If you want to do that, you’ll have to explicitly do it yourself with memset. As a rule, C routines don’t waste cycles doing things that may not be necessary, such as zeroing memory. Compare with malloc , which likewise does not zero the memory block.

How do I write my own memcpy?

void * memcpy(void * dest, const void * srd, size_t num); To make our own memcpy, we have to typecast the given address to char*, then copy data from source to destination byte by byte. Just go through the following code to get better idea.

Is memcpy slow?

memcpy is usually naive – certainly not the slowest way to copy memory around, but usually quite easy to beat with some loop unrolling, and you can go even further with assembler.

Is std :: copy better than memcpy?

std::copy is more flexible for no performance loss and is the clear winner. You’re not copying the iterators, but rather the range defined by two iterators.

What is the difference between memcpy and strcpy?

The main difference is that memcpy() always copies the exact number of bytes you specify; strcpy() , on the other hand, will copy until it reads a NUL (aka 0) byte, and then stop after that.

Is memcpy blocking?

memcpy is typically coded for raw speed. It will not be thread safe. If you require this, you need to perform the memcpy call inside of a critical section or use some other semaphor mechanism. Yes you should use your own locking.

What’s the difference between memmove ( ) and memcpy ( )?

The difference between memcpy and memmove is that in memmove, the source memory of specified size is copied into buffer and then moved to destination. So if the memory is overlapping, there are no side effects. in case of memcpy(), there is no extra buffer taken for source memory.

Which is faster memcpy or memmove for glibc?

“Memmove instead of memcpy .;memcpy is faster but it s not safe for moving blocks of memory where the source and destination overlap” “Bad news is that the asmlib version of memmove is slower than the glibc version it is now running at the 300ms mark on par with the glibc version of memcpy”

What is the behavior of the memcpy function?

The memcpy function copies n characters from the source object to the destination object. If the source and destination objects overlap, the behavior of memcpy is undefined.

Are there any side effects to memcpy copying?

So if the memory is overlapping, there are no side effects. in case of memcpy (), there is no extra buffer taken for source memory. The copying is done directly on the memory so that when there is memory overlap, we get unexpected results.