How does an Autococker work?
How does an Autococker work?
The Autococker is essentially a pump marker with an automated pumping mechanism. 1) The firing cycle – The process that releases the gas that fires a paintball out of the marker is fairly simple compared to the re-cocking cycle. At rest, the bolt sits forward, closing the chamber (hence, closed-bolt).
How do you adjust the Autococker velocity?
a 30 FPS change….Registered
- take out cocking rod by turning counterclockwise.
- insert 3/16 allen wrench into hole where cocking rod was (IVG)
- turn clockwise to raise velocity, turn counterclockwise to lower velocity.
- take out allen wrench.
- insert cocking rod.
- chrono marker.
- repeat if necessary.
How fast can an Autococker shoot?
An autococker is friggen fast, faster than anyone will ever be able to pull the trigger, but over 13 the closed bolt style doesnt feed correctly its limit is about 13, with some TOTALLY tweaked things you can get 14. The less weight u have to move the faster it can open leaving it more time for feeding.
How fast do bullets go?
When bullets fly through the air, they do so at amazing speeds. The fastest bullets travel more than 2,600 feet per second. That’s equivalent to over 1,800 miles per hour. To put that in perspective, it’s amazing to realize that bullets travel over twice the speed of sound!
How fast does the fastest paintball gun shoot?
The average paintball marker can shoot 300 fps, or slightly below this. Most paintball playing fields require a maximum of 280 fps for safety purposes. With an effective range of 80 to 100 feet for the average 280-fps marker, a paintball can reach its target in about one-third of a second.
Who invented Autococker?
The Autocockers original design originated as the Sniper pump. Bud Orr developed the Sniper 1 around late 1986, early 1987. He was reafuted in the November or December issue of Action Pursuit Games holding his prototype Sniper. Around 1000 Sniper 1 markers were build and sold by Bud’s company Worr Game Products.